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task_for_today

1. In 6x6 squares draw a series of 36 custom textures that represent the entire range from dark to light.

Note: throughout the class pairs of students will be critiquing each others images from their UT2004 maps.
Important Reminder! you are not restricted to using 3 rectangular prisms to construct each zone in your UT2004 map; you can use all of the basic primitives (shapes) available in Ued3 and you can use them as many times as you like (the same goes for using textures, but make sure your texture selections reinforce your concept!). The parallel projection drawings you have been doing should be considered as inspiration for the, necessarily, more complex architectural spaces in UT2004.

independent_study

Complete by 10am Monday September 10.

1.
Follow the tutorial on the resources drive to import a custom texture into the Unreal Ed. You can find it here ... S:\Resources\samples\Arch\ARCH1102 - Lowe\UT2004_Video_Tutorials

2. Apply a light, a medium and a dark texture to particularly significant surfaces within your environment.

3. Use 'Fraps' to capture five images from your UT2004 environment and upload them to your blog. We should be able to see your custom textures in at least 3 of the images. Write short comments (25 words max!) under 3 of the images to indicate how they relate to your "ElectroLiquid Aggregation" quote.

4. Submit your UT2004 map (called DM-ARCH1102_firstname_lastname) to your FileFront user page and provide a link to it from your blog.