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task_for_today

1. Divide the pages of your notebook in half. Draw a horizon line in the upper and lower halves.

2. Draw a series of 6 two point perspectives exploring the space bounding opportunities that exist between three "wide-L-Shaped" prisms in space. The proportions of the l-shaped prisms should be different in each of your 6 drawings. Use carefully hatched lines to highlight one set of surfaces that exist in parallel planes.

Note: See my blog for samples www.russelllowedotcom.blogspot.com

3. For each of the 6 drawings above draw 2 more two point perspectives. The supplementary perspectives will show the l-shaped prisms and their relationships in space from a different point of view. Use carefully hatched lines to highlight one set of surfaces that exist in parallel planes.

4. Under each perspective drawing write a word that connects with your relationship to the prisms (e.g. above you, at eye level, below you) and also alludes to a relationship with power. Use the same set of words from week one.

Note: throughout the class students will be constructing examples of these perspectives using Sketchup.

independent_study

Complete by the beginning of the next tutorial (after the study break).

1.
Complete the two new animated tutorials in the UT2004 video tutorials folder. They are called importing_custom_content_into_ut2004" and "movers_ut2004".

Note: You can also find them here http://www.russelllowe.com/tutorials_index.html

2. Create an elevator in Google Sketchup and make it move between two significant spaces in UT2004. You are not restricted to three elements, or that your elevator be orthogonal. The perspective sketches you made above should be considered as experimentation and inspiration for the necessarily more complex architectural space.

3. Create a 10 second (maximum) animation in Sketchup that shows how you intend your elevator to move when placed inside UT2004.

4. Use 'Fraps' to capture three images of your elevator in UT2004 and upload them, along with the page from your sketchbook that you based it on and the Sketchup animation, to your blog.

Note: make sure you save the UT2004 environment as you go along as it will be a part of your EXP3 submission. Use v1, v2, v3 to denote successive versions (saving over the top of your files won't help you when the last one you saved becomes corrupt!).