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BENV2423 REAL-TIME INTERACTIVE ENVIRONMENTS a porosity studio

SESSION TWO 2010

UNITS OF CREDIT, 6UOC

RESOURCES FOR STUDENTS

www.russelllowe.com/benv2423_2010/index.htm
www.benv2423-2010.blogspot.com
www.groups.google.com.au/group/benv2423

ftp://emustore.fbe.unsw.edu.au and navigate to; Resources\samples\benv\benv2423 - Lowe

the above is a link to the benv2423 resources folder (your user name is the letter 'u' followed by your student ID and your password is your normal fbe password. If you haven't set that go to the "current students" page on the fbe website and follow the "FBE password services" link).

info.library.unsw.edu.au/web/services/services.html
red centre guide

COURSE CONVENER

Russell Lowe russell.lowe@unsw.edu.au

STUDIO TUTORS

Russell Lowe
Vinh Nguyen
Julian Cromarty
Andrew Wallace

TIME

3 hours per week (1 hour lecture plus 2 hours lab tutorial).
Lecture: Tuesday 1-2pm, Red Center Theater H13 on the map
Lab: Tuesday 2-4pm or 4-6pm. Red Center Labs.

In addition to the 3 hours spent in class students are expected to spend an additional 10 hours per week on self directed study for this course.

COURSE DESCRIPTION:

BENV2423 Real-Time Interactive Environments is a Porosity studio. This means that the conceptual basis of the studio has grown out of work by Sydney based artist, and Professor of Fine Art at COFA, Richard Goodwin. Richard defines Porosity as the revision of public space in the city using public art to test the functional boundaries of built form. In this studio students will be using contemporary computer gaming technology to test Porosity in a number of ways.

TEACHING STRATEGIES AND ATTITUDE TO REPRESENTATION:

Students will be asked to develop an individual architectural position that articulates a relationship between 'Porosity', computational methods and an architectural challenge. Through a systematic build up of architectural challenges the students will be introduced to ways to productively structure research and acquire technique so that they can confidently approach projects of their own in the future.

LEARNING OUTCOMES TO BE DEVELOPED WITHIN THE STUDIO

At the end of this course students will have:

Developed skills in critical thinking and problem solving using digital representation and simulation. Students will engage with a range of important software, including SketchUp, Sandbox2, Crysis Wars, Premier (or a Vegas trial) and Blogger.
Developed research skills especially as they relate to formulating research questions.
Developed breathtaking and significant objects, spaces, environments including interactions between the three.

DESIGN STUDIO EXPERIMENTS

Included below are abstracts for the three EXPERIMENTS. They are included here to give you an overall impression of the course and to bring your attention to the concepts, techniques and software we will be working with. Each abstract will be expanded into a full brief at the introduction of each EXPERIMENT.

EXPERIMENT 1: The Physical Effects of Explosions on Porosity.

TIMETABLE: Weeks 2 - 7, 35% of final grade.
ARCHITECTURAL COMPUTING CHALLENGE: To test and document the physical effect/s of an explosion on the 'built' environment.
REFERENCE TEXTS: Simulation vs Narrative: Introduction to Ludology, by Gonzalo Frasca in The Video Game Theory Reader, M. Wolf and B. Perron Ed's, pg's 221 - 235,
Documentaphobia and Mixed Modes: Michael Moore's Roger and Me, by Matthew Bernstein in Documenting the Documentary: Close Readings of Documentary Film and Video, Barry Grant and Jeanette Sloniowski Ed's. pg's 397-415. "Sex, Bombs and Burgers: how war, porn and fast food created technology as we know it." Chapter 4, A game of war pg's 109-142. Peter Nowak, Allen and Unwin, Australia. 2010.
SOFTWARE: Blogger, SketchUp, Crysis Wars, Fraps, Premier, Vegas (trial).
TECHNIQUES: Blogging, Modeling, Repurposing Computer Games, Visual Scripting, Machinima, Video Editing, Documentary.
OUTPUTS: 1 x 120 second (max!) video clip, 1 x SketchUp model, 1 x Blog, 1 x Crysis Wars Level, 1 x Crysis Wars Objects File and required files to "play test" your work.
PREMISE: The combination of the physics engines in contemporary computer games with video capture devices provides an opportunity to capture and critically reflect on complex interrelationships between objects, catalysts and space.

EXPERIMENT 2: The Porosity Lens.

TIMETABLE: Weeks 8 - 13, 45% of final grade.
ARCHITECTURAL COMPUTING CHALLENGE: To develop, test and document Porosity Lenses.
REFERENCE TEXTS: Porosity: The revision of public space in the city using public art to test the functional boundaries of built form, by Richard Goodwin in Architectural Design Research: Project-Based Design Research and Discourse on Design, Volume 2, Number 1, 2008 pg's 37-96
SOFTWARE: Blogger, SketchUp, Crysis Wars, Premier, Vegas (trial).
TECHNIQUES: Blogging, Modeling, Repurposing Computer Games, Visual Scripting, Machinima, Video Editing, Documentary.
OUTPUTS: 3 x 30 second (max!) clips demonstrating mastery of FG nodes, 1 x 180 second (max!) Porosity Lens video clip, 1 x SketchUp model, 1 x Blog, 1 x Crysis Wars Level, 1 x Crysis Wars Objects File and required files to "play test" your work.
PREMISE: That the contribution of contemporary computer games to the field of Architecture is the ability to test proposals in addition to representing them.

RESEARCH ASSIGNMENT: The Tutorial.

TIMETABLE: Weeks 2 - 13, 20% of final grade.
ARCHITECTURAL COMPUTING CHALLENGE: To be perceptive to opportunities, gain an understanding of prior knowledge, communicate effectively and stimulate further learning.
REFERENCE TEXT:
SOFTWARE: Photoshop, Blogger, SketchUp, Crysis, Fraps, Premier, Vegas (trial).
TECHNIQUES: Blogging, Modeling, Repurposing Computer Games, Visual Scripting, Machinima, Video Editing, Documentary.
OUTPUTS: 1 x 5-7 minute video clip.
PREMISE: That critically evaluating a technique and producing a tutorial elevates ones understanding of the media beyond that of a typical user and presents an opportunity for leadership.

SCHEDULE:

wk 1 :July 20

19

wk 8: September 14

13

 

20

 

14 Lecture 7: PURE WAR. Tutorial 7.

 

21

 

15

 

22

 

16

 

23

 

17

wk 2: July 27

26

wk 9: September 20

20

 

27 Lecture 1: Course and EXP1 Introduction. Tutorial 1

 

21Lecture 8: INSTALLATION. Tutorial 8.

 

28

 

22

 

29

 

23

 

30

 

24

wk 3: August 02

02

wk 10: September 27

27

 

03Lecture 2: PONG TO CRYSIS TO A.R.C - RESEARCH LED TEACHING. Tutorial 2

 

28Lecture 9: THE TRACE AND REPRESENTATION. Tutorial 9.

 

04

 

29

 

05

 

30

 

06

 

01

wk 4: August 09

09

wk 11: October 04

04

 

10 Lecture 3: INTERACTIVE OPPORTUNITIES. Tutorial 3

 

05Lecture 10: Envisioning Information. Tutorial 10.

 

11

 

06

 

12

 

07

 

13

 

08

wk 5: August 15

16

wk 12: October 11

11

 

17Lecture 4: THE DOCUMENTARY FILM. Tutorial 4

 

12 Lecture 11: Guest Lecture, Stuart Bull - ARUP Engineers. Tutorial 11.

 

18

 

13

 

19

 

14

 

20

 

15

wk 6: August 23

23

wk 13: October 18

18

 

24 Lecture 5: Guest Lecture, Richard Goodwin. Tutorial 5

 

19 Lecture 12: THE VIDEO TUTORIAL. Tutorial 12.

 

25

 

20

 

26

 

21

 

27

 

23

wk 7: August 30

30 EXP1 SUBMISSION, 35%.

October 25

25 STUDY WEEK
 

31 Lecture 6: EXP2 Introduction. Tutorial 6

 

26

 

01

 

27

 

02

 

28

 

03

 

29

September 06

06 MID SEMESTER BREAK

November 01

01

 

07

 

02

 

08

 

03

 

09

 

04

 

10

 

05EXP2 AND RESEARCH ASSIGNMENT SUBMISSION, 45% AND 20%

ASSESSMENT BREAKDOWN

WEEK TITLE % OF FINAL GRADE
02 - 07 The Physical Effect of an Explosion on Porosity. 35%
08 - 13 The Porosity of Subterranian Sydney. 45%
02 - 13 Research Assignment: The Tutorial 20%

ASSESSMENT CRITERIA
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Evidence of thought and rigor in concept development
Imagination and innovation in terms of the use of the representational instruments introduced in studio.
Precision and skill in each of the above areas of assessment

In addition to these criteria you will be assessed on the level and extent to which you engage with the learning outcomes for the course and the PREMISES listed in each EXPERIMENT abstract.

Students need to submit all three experiments to pass the course.

All of the student work is assessed via each students blog. Images and text are uploaded by the students directly. Video is uploaded to YouTube (or similar) and a link provided from the students blog. Sketchup models are uploaded to Google 3dWarehouse and a link provided from the students blog. Crysis Wars real time environments are uploaded to FileFront (or similar) and a link provided from the students blog. If there are technical issues with regard to uploading your work to these venues then you should upload your work to an equivilant service (with links back to your blog).

LATE SUBMISSIONS
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Late submissions will be penalized at a rate of 10% per day unless the student has made an arrangement with the course coordinator prior to the submission date.

PLAGIARISM
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Plagiarism is the presentation of the thoughts or work of another as one’s own.* Examples include:
• direct duplication of the thoughts or work of another, including by copying work, or knowingly permitting it to be copied. This includes copying material, ideas or concepts from a book, article, report or other written document (whether published or unpublished), composition, artwork, design, drawing, circuitry, computer program or software, web site, Internet, other electronic resource, or another person’s assignment without appropriate acknowledgement;
• paraphrasing another person’s work with very minor changes keeping the meaning, form and/or progression of ideas of the original;
• piecing together sections of the work of others into a new whole;
• presenting an assessment item as independent work when it has been produced in whole or part in collusion with other people, for example, another student or a tutor; and,
• claiming credit for a proportion a work contributed to a group assessment item that is greater than that actually contributed.†
Submitting an assessment item that has already been submitted for academic credit elsewhere may also be considered plagiarism.
The inclusion of the thoughts or work of another with attribution appropriate to the academic discipline does not amount to plagiarism.
Students are reminded of their Rights and Responsibilities in respect of plagiarism, as set out in the University Undergraduate and Postgraduate Handbooks, and are encouraged to seek advice from academic staff whenever necessary to ensure they avoid plagiarism in all its forms.
The Learning Centre website is the central University online resource for staff and student information on plagiarism and academic honesty. It can be located at:
www.lc.unsw.edu.au/plagiarism
The Learning Centre also provides substantial educational written materials, workshops, and tutorials to aid students, for example, in:
• correct referencing practices;
• paraphrasing, summarising, essay writing, and time management;
• appropriate use of, and attribution for, a range of materials including text, images, formulae and concepts.
Individual assistance is available on request from The Learning Centre.
Students are also reminded that careful time management is an important part of study and one of the identified causes of plagiarism is poor time management. Students should allow sufficient time for research, drafting, and the proper referencing of sources in preparing all assessment items.
* Based on that proposed to the University of Newcastle by the St James Ethics Centre. Used with kind permission from the University of Newcastle
† Adapted with kind permission from the University of Melbourne.

EQUITY AND DIVERSITY
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Students who have a disability that requires some adjustment in their learning and teaching environment are encouraged to discuss their study needs with me prior to, or at the commencement of the course, or with the Equity Officer (Disability) in the Equity and Diversity Unit (9385 4734). Information for students with disabilities is available at:
www.equity.unsw.edu.au/disabil.html

COURSE EVALUATION AND DEVELOPEMENT
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Student feedback on the course is gathered both formally (through the Course and Teaching Evaluation and Improvement, CATEI, process) and informally via a group of student representatives. The course as described above has benefited positively through this process and the course coordinator encourages your participation to further strengthen it. While many of the components of the course are fixed at the outset of each session, there is some flexibility in terms of day to day tasks and scheduling, so if there are issues students can see arising that may be easily avoided through a simple adjustment please let the course coordinator, your tutor or student representative know.

 

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