EXPERIMENT 2: The Porosity Lens.
DUE: FRIDAY NOVEMBER 05 BY MIDNIGHT.
ASSESSMENT WEIGHTING: 45% (marking schedule)
EXPERIMENT 2: The Porosity Lens.
TIMETABLE: Weeks 8 - 13, 45% of final grade.
ARCHITECTURAL COMPUTING CHALLENGE: To develop, test and document Porosity Lenses.
REFERENCE TEXTS: Porosity: The revision of public space in the city using public art to test the functional boundaries of built form, by Richard Goodwin in Architectural Design Research: Project-Based Design Research and Discourse on Design, Volume 2, Number 1, 2008 pg's 37-96
SOFTWARE: Blogger, SketchUp, Crysis Wars, Premier, Vegas (trial).
TECHNIQUES: Blogging, Modeling, Repurposing Computer Games, Visual Scripting, Machinima, Video Editing, Documentary.
OUTPUTS: 3 x 30 second (max!) clips demonstrating mastery of FG nodes, 1 x 180 second (max!) Porosity Lens video clip, 1 x SketchUp model, 1 x Blog, 1 x Crysis Wars Level, 1 x Crysis Wars Objects File and required files to "play test" your work.
PREMISE: That the contribution of contemporary computer games to the field of Architecture is the ability to test proposals in addition to representing them.
PROCEDURE
1. Create a new Crysis Wars level for Exp2 and use your student id number as the level name. Save all subsequent versions of your map to this folder adding Exp2_v01, Exp2_v02, Exp2_v03, etc to the end of the level name.
2. Create an
Objects folder with your student id and _ObjectsExp2 as the name.
3. Research three flowgraph nodes in detail. Begin your search with the links below then follow any others you may find.
4. Create a 30 second (max!) video clip for each node demonstrating your mastery of its capabilities.
5. With the combined potential of the flowgraph nodes researched above in mind write a 250 word (maximum) brief for your Porosity Lens.
6. Create a Porosity Lens to satisfy your brief using your three nodes.
7.
Building on techniques developed in EXP1 create an installations that demonstrates/utilises/critiques your Porosity Lens in some way. You must use the BENV2423 STRUCTURE model, but in this experiment you are able to modify it in any way you like. Import any extra custom models to suit from Goodgle SketchUp.
8. Create a 180 second (max!) video clip that documents and presents your Porosity Lens; use titles and captions as necessary.
Note: In simple terms a Porosity Lens is a way to understand peoples navigation through an environment. A key aspect is that it takes into account how long people spend at certain places. This reflects on the public/private nature of those places. The use of the term 'lens' in Porosity Lens is metaphorical; in other words instead of using a glass lens to focus rays of light into an image (as is the case in a literal lens) students in BENV2423 are using flowgraph nodes to focus information to create a real-time interactive environment.
Flowgraphs don't exist in a vacuum; depending on the students concept they will need to link/embed flowgraphs in objects, spaces, vehicles, characters that in some cases will need to be custom designed and built in SketchUp.
USEFUL LINKS
The Big Flowgraph Request Topic
Changing Playable Character: By Jules Cromarty
ASSESSMENT CRITERIA
In addition to the overall course assessment criteria students will be assessed on the
level and extent to which they engage with the criteria listed below:
THE THREE VIDEO CLIPS DEMONSTRATING MASTERY_ do the three 30 second (max!) video clips demonstrate mastery of the chosen Flowgraph nodes?
THE BRIEF FOR YOUR POROSITY LENS_ does the brief grow clearly from the student's research and demonstrations of mastery?
THE POROSITY LENS_ does the Porosity Lens help us to understand a person's (or peoples) navigation through the station in a distinctive and significant way?
THE VIDEO CLIP_ does the 180 second (max!) video clip document and present your Porosity Lens in a distinctive and significant way?