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Phase 01: The Site

DUE: Sunday 16 August by 23:59.

ASSESSMENT WEIGHTING: 20% (marking schedule)

Description


Timetable: 28 July – 16 August
Site: Cnr of Dowling Street and Reid Avenue, Woolloomooloo
Software: UE4
Techniques: BSP, Terrain Modelling, Particle Systems
Assessable Outputs: 1 UE4 project folder, A comprehensive site model of the address above and the surrounding area (including terrain, roads and surrounding buildings), 1 x 90 second video animation showing a particle system representing quantitative data that has links to the site.
Premise: That quantitative data analysis and representation can be the foundation of architectural design.

Readings:

“Richard Goodwin: Performance to Porosity” Craftsman House, 2006 ISBN: 0975768425

USEFUL LINKS:

Massive UE4 Tutorial Playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

The written tutorials below are a good refresher once your watched the video tutorials above (focus, especially, on the “Level Designer Quick Start” and “Artist Quick Start” sections):
https://docs.unrealengine.com/latest/INT/GettingStarted/index.html?utm_source=uelauncher&utm_medium=software&utm_campaign=learntab

https://docs.unrealengine.com/latest/INT/Engine/Landscape/index.html

https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/index.html

http://pepethefrog.com/2014/06/01/beginner-getting-started-with-particles/

ASSESSMENT CRITERIA

In addition to the overall course assessment criteria students will be assessed on the level and extent to which they engage with the criteria listed below:

Human Made Elements: Are the human made elements of the site accurately modelled?
Landform: Is the landform of the site accurately modelled?
Quantitative Parameters: Does the documentation of the students research describe a series of distinctive and significant quantitative parameters?
Particle System: Are those parameters represented rigorously using the UE4 particle system?

 

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