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1. Using the potential terminal lines identified in last week’s independent study complete your first grasshopper script for pavilion versions 1-3.

2. Copy the "PCGen" project file, the rhino meshDemo.3dm and the meshdem.gh folder/files from the CODE1240 Resources folder on the BE Coursefolders drive. This project has custom blueprint nodes (written in c++ by Jake from BECU) that receive data from grasshopper in real time. Review the "readme.txt" for advise on where to put it and how to use it.

The course folders are mapped to the S drive in the FBE labs, or you can access it online, via VPN; instructions are here http://coursefolders.fbe.unsw.edu.au/

Keep in mind that this is very, very, cutting edge (first test, 21 August 2015); and as such, there are a few glitches ... (it's so nice to be on the edge).

Advice: try manipulating the existing Rhino model and Grasshopper script before incorporating your own. following that ...

- you will need to mirror your grasshopper mesh before connecting it into the script.

- currently only the first triangle has a material, you might like to try extend this in the blueprint.

- there seems to be a polygon limit, so test with small amounts of polys building up incrementally.

- if your laptop doesnt let you stream data from one application to another you should try turning the User Account Control (UAC) settings off (the lowest setting).

- change only one thing in your Rhino/Grasshopper setup at a time (changing two or more things will crash UE4).

- work methodically, so you have the best chance at understanding the limits of the software and how to work productively within them. This is how I discovered, and clearly described, all of the limits above.

Note: Jake is currently overseas, but when he returns we will get him in to show the results of your work and bring any other bugs you find to his attention so he can work to resolve them.


All tasks must be completed by the beginning of next week's tutorial. All task requirements contribute to your final blog grade.

1. Migrate your site model to the PCGen project.

2. Using Fraps (or similar), post 5 images from different vantage points around your different pavilions and site model in UE4.

3. Write a 50-100 word statement describing the distinctiveness and significance of your design.  

Note: make sure you back up your UE4 project folder on a regular basis ... it will be a part of your Phase02 submission.