COMPUTATIONAL DESIGN METHODS AND TECHNOLOGIES: APPLICATIONS IN CAD, CAM AND CAE EDUCATION
EDITED BOOK BY DR NING GU AND DR XIANGYU WANG
IMPLIMENTING COMPUTER GAMING TECHNOLOGY IN ARCHITECTURAL CURRICULA: TESTING ARCHITECTURE WITH THE RICH INTERTWINING OF REAL-TIME SPATIAL, MATERIAL, LIGHTING AND PHYSICAL SIMULATIONS.
CHAPTER BY RUSSELL LOWE
Case study 01: Simultaneously reinforcing and challenging the physicality of making within the computer game environment: Shawn Li
Click here to download Shawn Li's video clip.
Case study 02: Testing spaces with human participation. Julian Cromarty.
Click here to download Julian Cromarty's video clip.
Case study 03: Testing promotes an architecture that defies Plans and sections. Vincent Hao Hsiu Hsu and Harry Legaspi.
Click here to download Vincent Hao Hsiu Hsu's video clip.
Click here to download Harry Legaspi's video clip.
Case study 04: The Physical Effect of an Explosion on Porosity. Billy Tran, Haley Ng, Mathew Hunter.
Click here to download Billy Tran's video clip.
Click here to download Haley Ng's video clip.
Click here to download Mathew Hunter's video clip.
Case Study 5: Two hundred and sixty students in Crysis.
Click here to download Matt O'Brien's video clip.
Click here to download Millicent Lakos's video clip.
Click here to download Jarrod Hinwood's video clip.
Beyond Design: Construction Simulation.
Click here to download a video clip demonstrating a construction simulation supported by the ALTC (in collaboration with Sidney Newton).
Case Study 6: The distraction of subject matter.
Click here to download a video clip demonstrating a hospital simulation (in collaboration with John Mitchell).
Case Study 7: Real Time Porosity
Click here to download video clip showing an installation of the Real Time Porosity project in Beijing (in collaboration with Richard Goodwin).