1. Movement can be understood as linear, rotational and scalar translation. Draw a series of 6 textures (within a 6 x 6 square in your notebook, or an appropriate size on your iPhone or similar) exploring each of those definitions of movement.
2. Add 3 words that help you understand movement and create a series of 6 textures for each of those.
After doing steps one and two you will have 6 series of 6 textures (or 36 in total). See these samples.
Note: throughout the class students will be exporting bridge or elevator models from SketchUp to Sandbox2.
Complete by the beginning of the next tutorial.
1. Apply the textures that you have used to explore movement to at least 3 places within your scheme. Their application should somehow aid our navigation through the environment.
2. Continue to develop your bridge, elevators and dining table.
3. Complete a full draft of the outcomes required for EXP3. See the OUTPUTS section of the EXP3 brief for what is required; a full draft includes all of those outputs. While each of the outputs might not be finished they do need to present a clear indication of the strengths and opportunities of the scheme.
4. Bring a copy of your Crysis Wars environment and any associated Sketchup models to next weeks studio. Weeks 04 and 05 will consist of review sessions where each student will be required to critique and give feedback on at least 2 other students work. As this is a critical part of the design process your attendance will be recorded.
Note: make sure you save the Crysis Wars environment as you go along as it will be a part of your EXP3 submission. Use v1, v2, v3 to denote successive versions (note: saving over the top of your files won't help you when the last one you saved becomes corrupt!).
IMPORTANT! If you have a laptop with Sandbox2 and Sketchup installed please bring it to studio next week.