1. Review a selection of students 'Electroliquid Aggregation' hypothesises:
“Why still speak of the real and the virtual, the material and immaterial? Here these categories are not in opposition, or in some metaphysical disagreement, but more in an electroliquid aggregation, enforcing each other, as in a two part adhesive.”
Lars Spuybroek, [1998] Motor Geometry, Architectural Design, Vol 68 No 5/6, p5
2. In 6x6 squares draw a series of 36 custom textures that represent the entire range from dark to light.
3. Inspired by your amalgamation of 10 rectangular prisms create a series of smaller detail elements and add these to your massing model to reinforce/supplement the electroliquid aggregation that it represents.
Note: throughout the class pairs of students will be critiquing each others images from their Crysis Wars maps and discussing how the landform is, or could be, demonstrating a distinctive and significant approach to bringing the clients together.
Complete by Sunday May 01, 9:00pm.
1. Apply a light, a medium and a dark texture to particularly significant rectangular prisms within your set of 10 (to do this you will have to reconstruct the chosen prisms as individual 'components' in SketchUp ... remembering that each component can have only one texture).
Note: Remember to set the 'component axes' of all components to the same point in SketchUp (do this when you create each component); this will greatly speed up realignment when in the Sandbox2 editor. In the Sandbox2 editor hit the 'select and move' button (number 1 on the keyboard) select your object then go Modify > Align/Snap > Align to Object ... then select the object you want to align the first object to. They will snap together perfectly. Jules Cromarty goes over this in more detail in a thread called "To import partly or multi textured axonometrics into game" on the class forum
2. Continue to develop the landform, massing model and detail elements through to final resolution.
3. Use 'Fraps' to capture five images from your Crysis Wars environment and upload them to your blog. We should be able to see your custom textures in at least 3 of the images. Write short comments (36 words max!) under 3 of the images to indicate how they relate to your "ElectroLiquid Aggregation" quote.
4. Upload your Crysis Wars Levels and Objects folders to your FileFront (or similar) user page and provide a link to them from your blog.
5. Upload your final version of the 10 rectangular prisms to Google Warehouse and provide a link to it from your blog.