1. Divide the pages of your notebook in half.
2. Draw a series of 9 axonometrics exploring the relationship between three rectangular prisms and a quote describing an idea of your first client. The rectangular prisms should intersect with each other. Use carefully hatched lines to highlight one set of surfaces that exist in parallel planes.
Note: one of the rectangular prisms might be 'subtracted' from one or both of the others; you do not need to use the same set of 3 rectangular prisms for your 9 drawings. See my blog for samples www.russelllowedotcom.blogspot.com
3. Draw a second series of 9 axonometrics exploring the relationship between three rectangular prisms and a quote describing an idea of your second client. The rectangular prisms should intersect with each other. Use carefully hatched lines to highlight one set of surfaces that exist in parallel planes.
Note: throughout the class students will be constructing examples of these axonometrics using Sketchup (camera>parallel projection).
Complete by the beginning of next weeks tutorial.
1. In consultation with your tutor take one pair of axonometrics created in class and develop them in 3 dimensions using Ued3. You find "UnrealEd.exe" in the "System" folder (make a shortcut onto your desktop).
Note: To do this you will need to have completed all 3 of the UT2004 video tutorials in the samples folder.
2. Download 'Fraps' to capture two images from your UT2004 environment and upload them, along with the page from your sketchbook that you based it on, to your blog.
Note: make sure you save the UT2004 environment as you go along as it will be a part of your EXP1 submission. Use v1, v2, v3 to denote successive versions (saving over the top of your files won't help you when the last one you saved becomes corrupt!).
MAC USERS! I will confirm this afternoon that UnrealEd and UT2004 will work in "Parallels" (its looking good at this stage).