1. Watch the Specular and Bump maps tutorial, along with Creating a Prop - Materials and Textures, and CryTiff Exporter Eat 3d tutorials, and create Photoshop .psd files containing your diffuse maps (created last week), specular maps and bump maps for each of your 3 materials. These videos are also in the BENV2423 > Resources folder. You will need to use Crazybump to generate the bump maps.
2. Create a blog post that shows a before and after of your bump and spec maps applied to your geometry.
3. From your research on each of the three houses done for last week's Independent Study, discuss with your tutor which house to proceed with.
NOTE: we are not using proxy materials like Helder Pinto. Instead, we are physicalizing each material, as shown in last week's 3ds Max 2012 to CryENGINE tutorial.
Complete by the beginning of the next tutorial.
1. Begin to model and texture, with bump and spec maps, your chosen building, as if it were completed yesterday, i.e. shiny and clean materials. You will use this model as a starting point to then begin to model in a state of decay, corrosion and structural failure. Post an image of your progress to your blog.
2. Post any problems you are having with 3ds Max and CryENGINE to the class forum.
3. Choose three materials, i.e. concrete, glass, marble, and do some research on their properties, i.e. the process of making each material, how long they will last, what makes them corrode, structural pros and cons, what these materials are typically used for, environmental impacts... Post a paragaph of your findings to your blog.
4. In approximately 50 words reflect on this weeks lecture and make a unique observation regarding its content as it relates to your own work.