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task_for_today

Important Note; Today you will be taking part in a research experiment with PhD student Rui Wang. It should take approximately 15 minutes and will give you some valuable insights regarding the potential of computer game engines in practice. Rui will be collecting you from the computer labs in groups of 3-5.

1. Building upon techniques explored in Week 03 in relation to Forensic Architecture, such as Jointed Breakable Objects and Destroyable Objects, consider how you might make your demonstration of decay interactive, as per the EXP3 marking schedule.

Here are a couple of techniques to consider:

To test how it works, press Shift + P to save the state of the 3 entities, and P to reload:

 

2. Below is another example of how you can effectively model decay and structural failure. As you can see, the Max model is a simple, low poly model; it is the materials that are doing all the work. Download and complete the Edge decal tutorial from here: /Courses/BENV2423 - RealTimeEnv/Resources/eat3d_material_tutorials/Eat3D - CryENGINE 3 - Materials - Vol3/content/source, or watch online here.

independent_study

COMPLETE BY MONDAY NOVEMBER 18, BY MIDNIGHT

1.
Write a paragraph describing your strategy for interactively demonstrating the notion of decay and post to your blog.

2. In approximately 50 words reflect on this weeks lecture and make a unique observation regarding its content as it relates to your own work.

3. Review both the EXP2 brief and the Course Outline for details on exact requirements for the Exp02 submission. Remember to keep an eye on the marking schedule for EXP2 so that you directly address the assment criteria.